well, decided to put Max on shelf alittle.. after i saw how i can get a good deal with games, Game Engines to be exact. for that, i chose many of them to practice with, once of theme was the unity.. seems pretty to put fingers and streak in.. easy to work with.. well built for any purpose to achieve.. so i begun work within.
looks gud.. it shows how it can handle many of 3d packages apps. 3ds Max and Maya.
afterward. i recognized it lacks some of extra feature i aimed to find in another. if doesn't have some of extra graphical temperatures.. like CryEngine 3 for Example,.. the way i found too harsh to being engaged in.
to be most Abbreviated, it needs more and more brutal work to be able to handle perfectly. especially with the specification just i'm in.
. then i found the "Source FilmMaker" how much pretty to publish animation within its based on rigs.- not to much hard to construct. but it seems good.
So.. after this so bore intro. from now on, i'll publish my works in it. :)
looks gud.. it shows how it can handle many of 3d packages apps. 3ds Max and Maya.
afterward. i recognized it lacks some of extra feature i aimed to find in another. if doesn't have some of extra graphical temperatures.. like CryEngine 3 for Example,.. the way i found too harsh to being engaged in.
to be most Abbreviated, it needs more and more brutal work to be able to handle perfectly. especially with the specification just i'm in.
. then i found the "Source FilmMaker" how much pretty to publish animation within its based on rigs.- not to much hard to construct. but it seems good.
So.. after this so bore intro. from now on, i'll publish my works in it. :)

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